Plays in Step It Up, Battle Cup, and Score Scuffle. Plays when setting the game rules in Party, Mini-Game, and Puzzle modes. Plays when setting the game rules in Story mode. Plays on the file select screen, the main menu, and the multiplayer screen. Plays when announcing the winner of a board game in Party mode and during the final results. Plays at the end of a board game in Party mode - when counting Stars and coins and awarding bonus Stars. Plays when announcing the winner of any mode in Mini-Game mode. Plays when the winner of Rocket Rascals walks to the rocket. Plays when announcing the results in Desert Duel and Pen Pals.
Plays when one of the COM team members gets caught. Plays when a player receives a Star in Desert Duel. Plays during the gameplay of Desert Duel. Plays when deciding the turn order in Desert Duel. Also plays if the player fails to break their record in a Puzzle mini-game. Plays when being prompted to strike multiple poses in Boogie Beam. It is an arrangement of part of the Underground Theme from Super Mario Bros. Plays when preparing for a prompt to strike a pose in Boogie Beam. It uses the first notes of the Ground Theme from Super Mario Bros. It is a medley of the Puzzle mini-game themes from Mario Party 3 through Mario Party 7: "On Your Toes" from Mario Party 3, "Try Hard, Folks" from Mario Party 4, "Serious Competition" from Mario Party 5, "Slow and Steady" from Mario Party 6, and "A Rare Minigame" from Mario Party 7. Plays in the mini-games Fast Food Frenzy, Goomba Wrangler, Power Washer, Shuffleboard Showdown, Memory Mash, and Track Star. Plays in the mini-games Dress for Success and Trace Cadets.
Plays in the mini-games Pedal Pushers, Soil Toil, and Twist and Route. Plays in the mini-games Crazy Crosshairs, Dust Buddies, Globe Gunners, Mole Thrill, Rotisserie Rampage, Rubber Ducky Rodeo, and Toppling Terror. Plays in the mini-games Domino Effect, Airbrushers, Get the Lead Out, Hot Shots, Cucumberjacks, Soccer Survival, Flash and Dash, and Study Fall. Plays in the mini-games All Geared Up, Cheep Chump, Big Blowout, Boo Tag, Cube Crushers, Camera Shy, Crater Crawl, Gusty Blizzard, Cyber Scamper, Peek-a-Boo, Hedge Honcho, and Short Fuse. Plays in the mini-games Raft Riot, Hanger Management, Parachutin' Gallery, Nothing to Luge, and Rail Riders. Plays in the mini-games Call of the Goomba, Chips and Dips, Double Vision, Plush Crush, Roller Coasters, Sprinkler Scalers, Tidal Fools, and Trash Landing. Plays in the mini-games Book It, Cheep Cheep Chance, Penny Pinchers, Cherry-Go-Round, Shorty Scorers, Shortcut Circuit, Soap Surfers, Star Catchers, Sweet Sleuth, and Whomp-a-thon. Plays on the mini-game explanation screen. Plays at the end of "Time to Raise the Roof!". Plays when the player unlocks " Triangle Twisters". Plays when the player becomes wins a board game to defeat a boss. Plays when rolling doubles or triples with a Double or Triple Dice Set. Plays when rolling double or triple 7s with a Double Dice Set or Triple Dice Set. Plays in the cutscenes that occur after defeating a boss (" Wiggler's Present", " Toadette's Present", " Diddy's Present", and "The Fourth Sky Crystal"). Plays when a player lands on a Bowser Space. Plays in the cutscene "Final Bowser Battle" and "Back to Normal!". Plays in the cutscene " DK Has Turned to Stone". Plays in the cutscene "Break That Hammer Bro".
Plays in the cutscene "Pounce on that Piranha Plant". Plays during the explanation of the rules. Plays at the beginning of a board game, when the board's logo appears and during the flyby of the board. Plays in "Eeek, We're Tiny!", when Mario and his friends set off on an adventure to defeat Bowser, retrieve the Sky Crystals, and return to normal size. Plays in "Eeek, We're Tiny!", when Bowser traps Mario and his friends and shrinks them so he can steal the Sky Crystal. Plays in "Eeek, We're Tiny!", when Mario tells the others that he found a Sky Crystal, then Kamek sends invitations to the Bowser Bash. Plays in "Eeek, We're Tiny!", when five Sky Crystals fly in the sky, and one lands near Mario. Unlike other games in the Mario Party series, the entire soundtrack is available immediately. In Mario Party DS, the player can listen to the game's music in the Gallery after beating Story Mode. We hope to have it completed as soon as possible. Therefore, please excuse its informal appearance while it is being worked on.